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In DevelopmentPC · Unity

GHOST
DIRECTIVE

A 3D top-down tactical stealth game where preparation is everything. Plan every move in the silence of the planning phase — then watch your squad execute in real time.

Screenshots & Trailer Coming Soon

About

The Mission

Every mission in Ghost Directive is a puzzle. You control time itself — pausing to study the map, mark patrol routes, and assign your operatives their exact movements and actions.

When you're ready, you press Play. Your squad moves as planned — and the world reacts in real time. Guards investigate sounds, cameras sweep, and alarms cascade if things go wrong.

Stealth is your greatest weapon, but sometimes operations demand force. Sabotage power plants, hack security systems, breach fortified gates, and eliminate high-value targets.

Ghost Directive rewards patience and creativity. The best operatives are the ones nobody ever saw.

Features

Core Mechanics

Plan & Execute

Pause time to lay out every step of the operation. Set waypoints, assign targets, choose actions. Then press Play and watch your plan unfold in real time.

Squad Tactics

Lead a team of operatives, each with distinct capabilities. Coordinate simultaneous actions — a hack here, a distraction there — to dismantle any enemy setup.

Dynamic AI

Enemies patrol, investigate, chase, and raise alarms. Vision cones, noise detection, and coordinated responses mean every mistake can cascade — plan accordingly.

Tactical Objectives

Sabotage power plants, hack comm centers, breach gates, and eliminate targets. Each building reacts — breach one and the chain of consequences follows.

Stealth or Force

Slip through undetected — or go loud and fight your way out. Your approach changes how the enemy responds. Silence is power; noise has consequences.

Speed Control

Slow time to analyze a critical moment or crank it up once the plan is in motion. Full control over the pace of the operation — you decide when to act.

Currently in active development

Follow us on social media to get updates, screenshots, and behind-the-scenes dev logs as we build Ghost Directive.